![]() The first case covers such matters as the need to invest in enchanted weapons when fighting abishai, preferred types of weapons in dealing with the undead, and so on. that a player may overlook if he or she doesn't think to experiment in the right way. I'm thinking primarily of two types of information that don't depend on numbers: - general information about effectiveness of various kinds of attacks on specific types of monsters, and - specifics about how to get at quests, game areas, special abilities, etc. ![]() What I can say is that using the tables as the sole criterion for judging the value of this book dismisses a great deal of other valuable information herein. Personally, I can't speak to the accuracy of the tables' numbers. Given the sheer volume of information, it's likely that the tables aren't perfect. Likewise, GEAR covers all the objects in the game (including weapons), and SPELLS AND SPECIAL ABILITIES provides analogous information. For example, every kind of critter in the game has a description in the ALL CREATURES GREAT AND SMALL section, accompanied by a table describing such matters as its Armor Class, Hit Points, etc. I'm aware that this book has attracted some criticism regarding the accuracy of the numbers in part 1's tables. Chapter 5 is the most spoiler-heavy of part 1's chapters, thanks to the detailed discussion of Event Tattoos (available only after achieving certain actions in the game). (It also compares/contrasts TORMENT with BALDUR'S GATE: similar interfaces but some specialization for TORMENT.) Chapters 2 - 4 cover creatures, gear, and spells/special abilities, while 5 is devoted entirely to tattoos. Chapter 1 ("Genesis") discusses character generation in detail, explains the general principles of fighting, and provides an overview of alignments and factions. Part 1 contains 5 chapters of the book's 16. While anyone consulting a strategy guide should've waived the right to complain too much about spoilers, it is possible (with some care about not reading too far ahead) to consult specific sections for specific problems. PART 2, of course, provides the most spoilers for the game, but certain sections of PART 1 also contain spoilers. The book's chapters are grouped into two parts, where PART 1: A WORLD OF TORMENT provides an overview and PART 2: FOLLOW THE GREAT ROAD is a detailed walkthrough. Continued abuse of our services will cause your IP address to be blocked indefinitely.The obvious question for a book like this is, why should a reader listen to these people? In this case: - Avellone was Lead Designer on PLANESCAPE: TORMENT in its incarnation as a computer game - Norton wrote the manual - McComb, another of the game's designers, followed TORMENT over to Interplay from TSR, having worked on the Planescape campaign setting there. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.
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